Key Art &
Graphic Design
Campaign visuals, key art, identity explorations, and graphic systems.
At Wargaming Chicago, I served as Lead Marketing Artist and Senior Visual Designer for the Xbox and PlayStation console team, where I helped lead creative development for high-visibility marketing assets seen by players around the world. In this role, I guided a team of designers, provided art direction, and served as a liaison between internal and external creative teams. My work spanned in-game, platform, and promotional marketing, including major high-profile IP collaborations with brands such as WWE, Hot Wheels, G.I. Joe, Warhammer 40,000, KISS, TMNT, Dune. Star Trek and many others.
Campaign visuals, key art, identity explorations, and graphic systems.
ALWAYS EXPERIMENTING...
During my time at Wargaming I leaned on my comfort in coding to create better workflows for myself and others. These were made for Blender, Photoshop, AfterEffects as well as general tools like JIRA API scripts and Python if/then Watchdog scripts.