

I'm a marketing artist and creative systems builder. I design campaign key visuals, splash screens, and performance ad suites for games, entertainment, and brands.
I've led art/design teams, provided art direction to UI teams and agency vendors, and in AAA gaming have mediated dev↔publishing for several years. Credits for collaborations range from Hot Wheels, Warhammer 40,000, Megadeth, Dune, WWE, and other licensed IP.
I also operate as a technical artist: writing scripts/tools/plugins that speed layout, comp, exports, and spec checks. This includes evaluating AI capabilities pragmatically, and slotting them into production where they create quality or velocity.
Stack: Photoshop, Illustrator, InDesign, After Effects, Blender, Unreal/Sequencer, ComfyUI and all major proprietary AI toolkits.